Signal 05 a Journal of International Political Graphics and Culture ed. by Josh MacPhee (PM Press) $14.95 - Dedicated to documenting and sharing compelling graphics, art projects, and cultural movements of international resistance and liberation struggles. My Damage: The Story of A Punk …
Of Dice and Men the Story of Dungeons and Dragons and the People Who Play It HC
Published by Scribner
276p, b&w, hardcover, 6"x9.25"
The Lord of the Rings meets Moneyball in this unique and authoritative book on Dungeons & Dragons -from the game's origins through its rise to cultural prominence, and its ripple effect on popular culture today.
Even if you've never played Dungeons & Dragons, you probably know someone who has (whether or not they're willing to admit it). Released in 1974 - decades before video games and the Internet took over the gaming world - Dungeons & Dragons became one of the original nerd subcultures, and is still revered by over thirty million fans today. Now Forbes senior editor David M. Ewalt explores the rich history of the game, revealing the magic that enlivened his youth, and has since re-entered his adult life in a whole new way.
From its roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of most fascinating people in the world. Chronicling the surprising history of D&D's origins (one largely unknown even to hardcore players) while examining the game's profound impact, Ewalt weaves laser-sharp cultural analysis with his own present-day gaming experiences.
An enticing blend of history, journalism, narrative and memoir, Of Dice and Men sheds light on America's most popular (and widely misunderstood) form of collaborative entertainment."