Video Game Art Gallery Celebrates the Release of Issue 2 of the VGA Reader at Quimby’s, March 9th

Mar ’19
7:00 pm

Come join the staff of the , the editorial board, and their colleagues in celebrating the release of issue 2 of the Video Game Art Reader, a scholarly peer-reviewed art history publication. The VGAR is an attempt to not only deepen the discourse around , but to also make it more accessible to the public and inclusive of marginalized voices. The theme for this issue was “survival strategy,” an investigation not just into the defined genre of “survival games,” but the methods by which all games can become tools for conditioning, coping, and creating within the digital world. Issue 2 includes works by Martin Zeilinger writing on the limits of digital performance art, Andrew Bailey examining how exploration of digital spaces can transform understanding of physical ones, Michael Anthony DeAnda investigating the consequences of digital surveillance, Luisa Salvador Dias discussing how depict war, Michael Paramo arguing for better representation of queer characters, and Treva Michelle Legassie probing the implications of rendering oneself in a video game. This issue also includes a practitioner statement by Elizabeth LaPensée on her water-protecting side-scroller, Thunderbird Strike, and an interview with the evocative game designer and scholar Anna Anthropy.

The event will begin at 7pm. Light snacks and refreshments will be served. Copies of the latest VGAR will be available for sale, as will the Chicago New Media 1973-1992 exhibition catalogue, also produced by the VGA Gallery. The event is free and open to the public.

For more info:


facebook event invite here

Sat, March 9th, 7pm – Free Event